Independent developer / Kavrah

Worlds. Systems.
Things worth building.

I’m Kavrah. I build games and the systems behind them. This is my corner of the internet for projects, progress, and everything that changes along the way.

Explore the work

01 / The workbench

Projects & experiments.

Big worlds. Small details.
Everything starts with building something.

01 / GAME DEVELOPMENT
Active project

Science-fantasy action RPG

Combat, classes, and a world built for solo and co-op adventures.

Unreal EngineAction RPG
Room to experiment

The next thing starts here.

More developer projects will live here as they’re ready to share.

Future projects

02 / The changelog

Small changes. Real progress.

What changed, why it matters,
and what’s getting better.

  1. CombatLatest

    Read the attack. Own the counter.

    Enemy attacks now come in three readable types: Open, Keen and Sunder. Keen only shows up on a boss’s signature moves. Added the Clean Dodge: dodge an attack perfectly and the rest of it can’t touch you, and your Dash gets a charge back.

  2. Combat

    A little more room to move.

    Dash now has 2 charges with a 3 second recharge, so you can chain a reposition into an escape.

  3. Classes

    Every weapon has an answer.

    Every weapon gets its own parry, the same way each one has its own basic attack.

  4. Engine

    A new engine. The same ambition.

    Moved the whole project from Unity to Unreal Engine. The Unity prototype is retired.

  5. World

    Your world. Your party.

    Co-op locked in: play solo or bring up to three friends into your world. Enemies scale with your party size, and bosses bring more adds.

03 / Inside the project

Built around
the adventure.

A science-fantasy action RPG.
The title gets revealed when it’s ready.

04 / Behind the build

Every system has a story.

The longer reads: how a system got designed, what got cut, and why. The first devlog is in the works. For now, follow the progress in the patch notes.

Read the latest changes First devlog in the works

Keep a little space for what’s next

Follow the build.

Projects, patch notes, and stories from development.
Right here as they happen.