Worlds. Systems.
Things worth building.
I’m Kavrah. I build games and the systems behind them. This is my corner of the internet for projects, progress, and everything that changes along the way.
Explore the workScience fantasy / Action RPG
A world worth
coming back to.
A solo-built action RPG in Unreal Engine.
Weighty combat. A shared adventure. A home that stays.
01 / The workbench
Projects & experiments.
Big worlds. Small details.
Everything starts with building something.
Science-fantasy action RPG
Combat, classes, and a world built for solo and co-op adventures.
The next thing starts here.
More developer projects will live here as they’re ready to share.
02 / The changelog
Small changes. Real progress.
What changed, why it matters,
and what’s getting better.
Read the attack. Own the counter.
Enemy attacks now come in three readable types: Open, Keen and Sunder. Keen only shows up on a boss’s signature moves. Added the Clean Dodge: dodge an attack perfectly and the rest of it can’t touch you, and your Dash gets a charge back.
A little more room to move.
Dash now has 2 charges with a 3 second recharge, so you can chain a reposition into an escape.
Every weapon has an answer.
Every weapon gets its own parry, the same way each one has its own basic attack.
A new engine. The same ambition.
Moved the whole project from Unity to Unreal Engine. The Unity prototype is retired.
Your world. Your party.
Co-op locked in: play solo or bring up to three friends into your world. Enemies scale with your party size, and bosses bring more adds.
03 / Inside the project
Built around
the adventure.
A science-fantasy action RPG.
The title gets revealed when it’s ready.
- 01
Solo or co-op
Fully playable alone. Up to four players together.
- 02
Every class answers every fight
Each one handles casters, bosses and crowds, in its own way.
- 03
One home that never moves
The capital stays the center of the world for the life of the game.
- 04
Combat first
Snappy, weighty and readable. Parries, perfect dodges and a real rotation.
04 / Behind the build
Every system has a story.
The longer reads: how a system got designed, what got cut, and why. The first devlog is in the works. For now, follow the progress in the patch notes.
Read the latest changes First devlog in the worksKeep a little space for what’s next
Follow the build.
Projects, patch notes, and stories from development.
Right here as they happen.
The mailing list is still getting connected. Until then, bookmark this page for the latest.
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